Drive a cartoon car as far as you can over endless hills. Gas, brake, flip in the air, grab fuel cans and coins. Free, no install — playable on desktop and mobile.
#physics#endless#single-player#classic
How to play
Right arrow / D to accelerate, left arrow / A to brake or reverse. On mobile, hold the green pedal to gas and the red pedal to brake. Flip in mid-air for bonus coins, but don't land on the roof.
About Hill Climb — Endless Physics Driving Game
Hill Climb is a side-scrolling physics driving game where you push a cartoon car as far as you can over endless procedurally generated hills. Tap the gas to accelerate, the brake to slow down or reverse, and let the suspension and your own timing carry you through valleys, over crests, and across the air gaps between them. There is no finish line — just your best distance, and the next attempt to beat it.
Every hill is generated on the fly from a sum of sine waves, so the terrain you drive is never quite the same twice and never ends. The car body and wheels follow real physics: it noses up climbing a steep ramp, the rear wheel digs in under throttle, and the chassis goes weightless over a peak if you carry enough speed off the top. A clean double flip while airborne is worth bonus coins; landing on the roof is worth a smoking wreck.
Fuel is the second resource you manage. The tank drains while you drive, faster under throttle than coasting, and refill cans are scattered along the route. Run dry on a flat stretch and the game is over. Coast downhill and you can stretch a tank a long way — but you give up speed, and the next hill might be the one that pushes you back.
Tips & strategy
Ease off the gas just before you crest a steep climb. Pinning the throttle at the top will lift the front wheel, tip the car backwards, and end the run on its roof.
Carry speed into climbs. The flat stretch before a hill is the best place to floor it — once you start climbing, gravity steals more than the engine can give back.
Mid-air, the gas pedal rotates the car forward and the brake rotates it backward. Use this to flatten your landing instead of nose-diving the front wheel into a slope.
Aim for full rotations only when you have height to spare. One flip pays 5 coins, doubles pay 15, triples 30 — but a half-rotation landing is a crash.
Coins are arranged in clusters of three above hill crests. Plan a small jump that takes you through the cluster instead of driving under it.
Don't skip fuel cans even if you feel full — the tank caps at 100 and you'll never know which hill is the one with no refill in sight.
If you flip onto your back in mid-air, hammer the brake to roll the front of the car back upright before you hit the ground.
Frequently asked questions
How is the distance measured?
Pixels of forward progress, scaled so that 12 px ≈ 1 metre. Distance only goes up — reversing back along the track does not subtract from your best.
Why do I keep getting stuck on hills?
The car's torque is high but not unlimited. Steep, slow climbs need momentum: back off, roll down a few metres, then floor it before you hit the slope. If you stall fully on a peak, rocking the brake and gas alternately can sometimes free you.
Does the terrain ever loop?
No. Hills are generated as a deterministic sum of four sine waves of irrational frequencies, so the pattern never visibly repeats in a single run. Two different runs see the same terrain at the same X coordinate, but you will never reach the same coordinate twice in one run.
What happens at zero fuel?
The throttle stops responding. You can still steer in the air, roll downhill, and grab fuel cans on the way. If you stop completely on flat ground with no fuel, the game ends — there is no manual restart needed.
Are flips really worth it?
Yes, if you have the air to commit to a full rotation. A clean single flip beats two coins from the cluster you skipped. A double flip beats five. Just don't try a flip from a low jump — the maths is brutal.
Does the game work on mobile?
Yes — two large pedals at the bottom corners of the screen. Hold the green one to accelerate, the red one to brake or reverse. The page scrolls normally over the game until you press Start.