Checkers — Play Draughts Online Against the Computer
Play Checkers (draughts) free against the computer. Three difficulty levels, mandatory jumps and kings. No install, no sign-up.
#board#strategy#single-player
How to play
Tap a red piece, then tap a highlighted square to move. Jump diagonally over the computer's pieces to capture them. Captures are mandatory.
About Checkers — Play Draughts Online Against the Computer
Checkers — known as draughts across much of the world — is one of the oldest games still played today. Its ancestor, a game called Alquerque, was carved into boards thousands of years ago, and the version on the familiar eight-by-eight board took shape in Europe several centuries back. Few games pack so much depth into rules a child can learn in a minute.
This is English draughts, the most widely played form. You command the red pieces along the bottom; the computer plays the ivory pieces. Men step one square diagonally forward; reach the far row and a man is crowned a king, free to move and capture in every direction. Jumps are mandatory — if a capture is on offer you must take it, and a single turn can chain into a sweeping multi-jump.
That one rule, the forced jump, is what gives checkers its bite. A capture that looks like a gift can be the first link in a chain that costs you the game, so every move is a small negotiation. Pick from three difficulty levels and play against an opponent that looks several moves ahead.
Tips & strategy
Hold the centre. Pieces in the middle of the board have the most squares to move to and pressure the most of the opponent's men.
Captures are mandatory — use that. Offering a piece can force the computer into a jump that opens up a bigger capture for you in return.
Keep your back row intact as long as you can. Those pieces block the opponent from crowning kings of their own.
Advance your pieces in connected groups, not as lone runners. A supported piece cannot be captured without the enemy being recaptured.
When you are ahead on material, trade pieces freely. Fewer pieces on the board magnifies your advantage.
Before every move, check the reply. Look for the opponent's double and triple jumps before you commit, not after.
Race for kings, but not blindly. A king is powerful, but a reckless dash can leave the rest of your line undefended.
Spend your undos wisely. Each game gives you a small budget of take-backs — more on Easy, fewer on Hard — so save them for a genuine blunder, not every move you slightly regret.
Frequently asked questions
How do you play Checkers?
Tap one of your red pieces to select it, then tap a highlighted square to move. Men move one square diagonally forward. Capture by jumping over an enemy piece into the empty square beyond. Clear all the computer's pieces to win.
Are captures mandatory?
Yes. If any capture is available you must take one, and only capturing moves are offered. If a jump can continue into another jump, you must complete the whole chain in that turn.
How does a piece become a king?
When one of your men reaches the far row of the board it is crowned a king. Kings can move and capture diagonally in all four directions, while ordinary men only move forward.
Can ordinary pieces move backward?
No. Ordinary men only move and capture diagonally forward. The ability to go backward is the reward for reaching the far row and becoming a king.
How do I win or lose?
You win by capturing all of the computer's pieces, or by leaving it with no legal move. You lose if the computer does the same to you. A long stretch with no captures is scored as a draw.
What do the difficulty levels change?
Easy looks only a move or two ahead and sometimes plays loosely. Medium plans a few moves deep. Hard searches further and rarely makes a mistake — a real test.
Can I take back a move?
Yes. Each game gives you a limited number of undos — five on Easy, three on Medium, two on Hard. Tap the Undo button to rewind your last move and the computer's reply back to your decision. Your progress is saved automatically, so you can also reload the page and tap Continue.